Willbear on DeviantArthttps://www.deviantart.com/willbear/art/G3M-Exiled-675259696Willbear

Deviation Actions

G3M Exiled

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Testing stuff.
So one of the challenges down the road will be developing figures or figure morphs when I can't generate/distribute high definition morphs. So I have to find ways around that for intricate figures... one of which is to generate good displacement maps. Which is... a different challenge.

So my test here:
I took Exile full morph with high definition details, then extracted world normal map, set that as a Height map back to the figure. Then switched the figure to a regular G3M figure, exported height textures.

The results are promising; there's a gap near the chin, but the displacement map is 'strained' by being applied to a figure drastically different than the world normal map was generated for. That is, the displacement map fits the tall, lanky, morphed Exile, not a shorter, stockier human.
Presumably, if I was adding details to a mostly morphed figure, it would mesh better. (I'll have to poke at that idea some more)