ShopDreamUp AI ArtDreamUp
Deviation Actions
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Testing stuff.
So one of the challenges down the road will be developing figures or figure morphs when I can't generate/distribute high definition morphs. So I have to find ways around that for intricate figures... one of which is to generate good displacement maps. Which is... a different challenge.
So my test here:
I took Exile full morph with high definition details, then extracted world normal map, set that as a Height map back to the figure. Then switched the figure to a regular G3M figure, exported height textures.
The results are promising; there's a gap near the chin, but the displacement map is 'strained' by being applied to a figure drastically different than the world normal map was generated for. That is, the displacement map fits the tall, lanky, morphed Exile, not a shorter, stockier human.
Presumably, if I was adding details to a mostly morphed figure, it would mesh better. (I'll have to poke at that idea some more)
So one of the challenges down the road will be developing figures or figure morphs when I can't generate/distribute high definition morphs. So I have to find ways around that for intricate figures... one of which is to generate good displacement maps. Which is... a different challenge.
So my test here:
I took Exile full morph with high definition details, then extracted world normal map, set that as a Height map back to the figure. Then switched the figure to a regular G3M figure, exported height textures.
The results are promising; there's a gap near the chin, but the displacement map is 'strained' by being applied to a figure drastically different than the world normal map was generated for. That is, the displacement map fits the tall, lanky, morphed Exile, not a shorter, stockier human.
Presumably, if I was adding details to a mostly morphed figure, it would mesh better. (I'll have to poke at that idea some more)