Willbear on DeviantArthttps://www.deviantart.com/willbear/art/Exile-Comparison-675291549Willbear

Deviation Actions

Exile Comparison

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So I'm poking around at figures and such. One challenge is that morphs are limited to Subd1 unless you are a PA, so I'm thinking of ways to capture fine detail to make cool figures. I'd heard that it's common to take a low and high resolution model and generate normals, so that the low poly figure looks more detailed.

Theoretically, then, I could create a detailed model, then come up with a Subd1 morph, THEN make Normal maps to add critical details.

To test my ability to do that with the tools I have, I used Exile for G3M as a base, because it has VERY highly detailed morphs (SubD4, even, which is more than most models shoot for).

The results are very promising.

The first face is the standard figure with Subdivision 4. The next one is at subd 1, and you can see how much fine detail is lost. The third is the same subd1 figure with Normal maps... and while it's very slightly different from the standard figure, the differences aren't that significant (IMO).

So... yay!

 

Of course, the big challenge is learning to make figures even VAGUELY as good as Crockett's work, sheesh. ;)

I used Substance Painter 2 to do the low-high poly Normal baking, and, again, this model isn't mine at all.